Enemies in Stealth

IntroductionAs mentioned before, either on the site or on another article, Trade Secret is to be a game of stealth. The main goal is to be as stealthy as possible, avoiding detection and, ultimately, capture. To do something like this, I would have to program the enemies with stealth in mind. I look towards the games I h...
Read More

Choosing the art style

IntroductionOne of the main things a game developer has to plan out before designing a game regards art style. The look and feel of the game as the player traverses the world/levels. Everything from UI, to mechanics, to general gameplay relies on the structure of the art design. After actually sitting down and saying "Ye...
Read More